Polly
Proud. Loyal. Always on watch.
Needs the Ship’s Perch.
Duties · Passages · Crew
Real effort sails a real ship.
Turn what you mean to do into a Watch you stand each day. Log your Duties as you go, and your effort moves your ship along a real coastline, from one real port to the next. Sail alone, or bring your mates aboard as a Crew.
Stand your Watch.
Your Watch
Choose up to five Duties — a walk, reading, practice, water, anything you want to keep — and set an honest target for each. Together they’re your Watch for the day.
Log your effort with the Ship’s Wheel, the Sounding Tape or a quick measure. Half done counts for half, finished counts in full, and going beyond earns a little more. Duties can change until noon; after that they hold until tomorrow, so a Watch means something.
Screen Time is entered by hand: stay within a modest allowance, or sail into a headwind.
Turn the wheel to log.
Passages
Charter a passage between real ports on a real chart — Melbourne to Sydney, Sydney to Wellington — and choose how many Watches to take. Every Watch you stand moves your ship, and the voyage is told in chapters along the way.
Make landfall by your ETA for a bonus. Arrive late and it still counts.
A living sea changes with the time of day. The charts are a game, not for navigation.
Each chapter is entered in your Log.
Merit & rank
Standing your Watches earns Merit, banked as you round each chapter. Merit raises your level, and ranks from Deckhand to Master are conferred when you make landfall.
Doubloons fill your purse along the way. Spend them on fittings, refits and a companion — never on advancement. Shore Leave covers the days life gets in the way, and a Steady Watch bonus rewards consistency.
A Service Record in The Helm
Rank is the feedback, not the point. The point is the Watches you stood to earn it.
Every action leaves a wake.
The Passage Log keeps every entry, Watch by Watch: what you logged and when, the chapters you rounded and the Merit you banked. Mistakes are amended, not erased, so the record stays honest. Add a Captain’s note to any day.
One week in a Passage Log
Your Log is yours. It works without an account, and you can export it at any time.
Sail in company
Raise a Crew or join one with an invite code. Everyone keeps their own Duties and passage, but you can see each other’s bells and miles through the day, and send a signal when a shipmate deserves one.
“I said I’d stand my Watch today — and my Crew can see it.”
Take on a Crew Challenge, or have your captain challenge another Crew to a Regatta — scored by the share of each Crew’s ships that stood their Watch, so small Crews race big ones fairly. Family Ships bring a household aboard, with Family Orders and a shared treasure chest.
Crews are optional and need an account. Your own Log always stays your own.
Cabin & companions
Spend Doubloons in the Chandlery on fittings for your Cabin, refit your ship in the Dry Dock, or take on a companion to keep you company.
Polly and Wolly each need their own fitting and their own food. Look after yours and your bond grows.
Proud. Loyal. Always on watch.
Needs the Ship’s Perch.
Troublesome. Hungry. Keeps it real.
Needs the Dock Bollard.
Companions and refits are the reward — not the point. Doubloons never buy Merit, miles or rank.
Every action leaves a wake.
The Helm is in a closed test. Invited testers can install it today.
The Helm runs on iPhone, Android and the web. No account needed to start, no ads, and your Log is yours to export.