Duties · Passages · Crew

The Helm

Real effort sails a real ship.

Turn what you mean to do into a Watch you stand each day. Log your Duties as you go, and your effort moves your ship along a real coastline, from one real port to the next. Sail alone, or bring your mates aboard as a Crew.

Stand your Watch.

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In a closed test now. How testing works.

The Helm's Watch screen: the ship Kittiwake at sea at golden hour, 1,861 nautical miles made good and 275 to Wellington with an ETA of Friday, a chapter rail of passage legs, four of eight bells, and signals from two crewmates.

Decide what matters. Then follow through.

Choose up to five Duties — a walk, reading, practice, water, anything you want to keep — and set an honest target for each. Together they’re your Watch for the day.

Log your effort with the Ship’s Wheel, the Sounding Tape or a quick measure. Half done counts for half, finished counts in full, and going beyond earns a little more. Duties can change until noon; after that they hold until tomorrow, so a Watch means something.

  • Up to five Duties
  • Noon lock
  • Ship’s Wheel logging
  • Optional Daily Orders

Screen Time is entered by hand: stay within a modest allowance, or sail into a headwind.

Today's Duties in The Helm: Walk at 6,250 of 8,000 steps, Read stood at 20 of 20 minutes, Guitar practice at 0 of 15 minutes, Drink water at 1.25 of 2 litres, and a Screen time limit of 90 minutes, each with a Log button.
The Ship's Wheel log sheet for Guitar practice: turn the wheel clockwise to raise the total one minute per notch, with quick buttons and a Confirm button.

Turn the wheel to log.

Your effort makes way.

Charter a passage between real ports on a real chart — Melbourne to Sydney, Sydney to Wellington — and choose how many Watches to take. Every Watch you stand moves your ship, and the voyage is told in chapters along the way.

Make landfall by your ETA for a bonus. Arrive late and it still counts.

  1. Stand your Watch
  2. Make way
  3. Round each chapter
  4. Make landfall

A living sea changes with the time of day. The charts are a game, not for navigation.

The Passage screen for Sydney to Wellington, Watch 12 of 14: a chart of the Tasman Sea with the route, an average speed of 3.8 knots, 87 percent complete with an ETA of Friday 9 October, and the passage terms.
A chapter ceremony at night: the ship passes a lighthouse while rounding chapter seven of nine, with 1,602 nautical miles and 84 Merit entered in the Log.

Each chapter is entered in your Log.

Earn your place aboard.

Standing your Watches earns Merit, banked as you round each chapter. Merit raises your level, and ranks from Deckhand to Master are conferred when you make landfall.

Doubloons fill your purse along the way. Spend them on fittings, refits and a companion — never on advancement. Shore Leave covers the days life gets in the way, and a Steady Watch bonus rewards consistency.

Level
6
Merit
804
Doubloons
234

A Service Record in The Helm

Rank is the feedback, not the point. The point is the Watches you stood to earn it.

The Service Record for Ellis Hart: rank Deckhand, level 6 with 804 Merit, a progress bar to level 7, and totals of 13 Watches stood, 2,441 miles logged, 10 chapters rounded, 1 landfall and 234 Doubloons.

Your consistency becomes something you can see.

The Passage Log keeps every entry, Watch by Watch: what you logged and when, the chapters you rounded and the Merit you banked. Mistakes are amended, not erased, so the record stays honest. Add a Captain’s note to any day.

The Passage Log for the ship Kittiwake: this week, 5 Watches stood in full, 7 kept, 1,062 nautical miles and 336 Merit banked, followed by timestamped entries for today and the two previous Watches.
Watches in full
5
Miles
1,062
Merit banked
336

One week in a Passage Log

Your Log is yours. It works without an account, and you can export it at any time.

It’s easier to keep your word when somebody’s watching.

Raise a Crew or join one with an invite code. Everyone keeps their own Duties and passage, but you can see each other’s bells and miles through the day, and send a signal when a shipmate deserves one.

“I said I’d stand my Watch today — and my Crew can see it.”
  1. 01 Raise a Crew Or join a friend’s with their invite code.
  2. 02 Be seen Your Crew sees your progress; Duty names only if you share them.
  3. 03 Signal “Well done.” “Fair winds.” One signal per shipmate a day.
The Crew screen for The Kestrel Watch: three small ships sailing in company at sunset, and a roster showing Ellis Hart on watch with four bells, Noor Vance with the Watch stood, Theo Brennan on watch, Signal buttons, and a 'Well done' signal from Noor.

More to do together.

Take on a Crew Challenge, or have your captain challenge another Crew to a Regatta — scored by the share of each Crew’s ships that stood their Watch, so small Crews race big ones fairly. Family Ships bring a household aboard, with Family Orders and a shared treasure chest.

  • Signals
  • Crew Challenges
  • Regattas
  • Family Ships

Crews are optional and need an account. Your own Log always stays your own.

Your effort earns a life aboard.

Spend Doubloons in the Chandlery on fittings for your Cabin, refit your ship in the Dry Dock, or take on a companion to keep you company.

Polly and Wolly each need their own fitting and their own food. Look after yours and your bond grows.

Polly

Proud. Loyal. Always on watch.

Needs the Ship’s Perch.

Wolly

Troublesome. Hungry. Keeps it real.

Needs the Dock Bollard.

Companions and refits are the reward — not the point. Doubloons never buy Merit, miles or rank.

Every action leaves a wake.

Stand your Watch. Make landfall. Together.

The Helm is in a closed test. Invited testers can install it today.

Coming soon App Store Coming soon Google Play

In a closed test now. How testing works.

The Helm runs on iPhone, Android and the web. No account needed to start, no ads, and your Log is yours to export.