Polly
Proud. Loyal. Always on watch.
Needs the Ship’s Perch.
Goals · Progress · Mates
Turn your goals into a game worth playing.
Choose the things you want to work toward, then turn them into your daily ship’s bridge watch. Build momentum, see your progress, and turn achievement into a game. Go it alone, or bring your mates aboard to keep each other motivated and accountable.
Stand your Watch.
Today’s Orders
Choose the specific things you want to get done today. THE HELM calls them Today’s Orders — together, they’re your ship’s bridge Watch for the day: complete them, and you’ve stood your Watch.
At noon, whatever you’ve set locks in — that’s the commitment for the day. From there it’s just follow-through: log your effort as you complete each one.
A deliberate limit keeps the Watch focused: a commitment you can stand behind, not another endless backlog.
Standing Orders
A Voyage is a seven-day stretch goal that starts the day you set it — not a shared Monday reset. Two Standing Orders track how you’re sailing it: keep showing up for your Watch, and keep logging your screen time. Complete one for XP, both for a bonus.
“Just keep logging.”
Voyages give the week a direction. Standing Orders are how that direction gets checked off.
The Voyage a Standing Order serves.
Career & progression
Complete your Orders and you’ll earn XP — THE HELM’s way of measuring the progress you’re making. Enough of it raises your Level, and climbing Levels moves you up THE HELM’s Career Ranks, from Deckhand to Master.
You’ll also earn Doubloons — an in-app currency you can spend later on making your Cabin your own.
A Service Record in THE HELM
XP and rank are the feedback system, not the point. The point is what you actually did to earn them.
Every action leaves a wake.
The Logbook is the permanent record of your Watch — every completed Order, every Voyage, the XP you’ve earned and the days you showed up. Nothing resets on Monday, and a missed day isn’t a punishment — it’s just not logged.
A visible record of showing up
One day is an action. The Logbook lets you see when those actions have become consistency.
Crew accountability
Bring your mates aboard as your Crew. Everyone works on their own goals — your Orders aren’t theirs — but at noon, what you’ve each committed to for the day posts to Today’s Watch, so you can see each other’s progress and cheer each other on.
Fancy a shared goal too? A Crew Challenge lets you all work toward one target together, on top of your own personal Orders.
“I said I was going to do this today — and my Crew knows I said it.”
See how your Crew’s doing and cheer each other on. Finish your Orders on the same day as everyone else aboard, and you’ve earned a Clean Sweep.
Crew is optional. The accountability is there when doing it alongside people you know would help you show up.
Cabin & companions
The more you show up in real life, the more your world in THE HELM grows. Spend the Doubloons you earn in the Chandlery — THE HELM’s in-app shop — on fittings for your Cabin, your personal space aboard, or on a companion to keep you company.
Polly and Wolly are companions you can care for in your Cabin. Feed and interact with them and you’ll build Bond — a relationship score that only ever grows.
Proud. Loyal. Always on watch.
Needs the Ship’s Perch.
Troublesome. Hungry. Keeps it real.
Needs the Dock Bollard.
Companions and customisation are the reward — not the point. The point is the watch you stood to get here.
Every action leaves a wake.
Build consistency, sail your Voyages, and do it alongside your Crew.
THE HELM is a native app for iOS and Android. There is no browser version and no web login.